Optimization¶
System resource usage of Live2DViewerEX is mainly the following four parts
CPU
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Number of models loaded: The more models loaded, the higher CPU usage
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Complexity and optimization of model: this requires the model creator to optimize. Sometimes an optimized model can reduce CPU usage by more than half
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Play video background (soft decoding): Play video on a computer that does not support hard decoding or only support DirectX 9 (such as a low end computer) can only use soft decoding, which will cause a high CPU comsuption
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Frame rate: The higher frame rate, the higher CPU usage
GPU
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Number of filters and effects loaded: The more filters and effects loaded, the higher GPU usage
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Play video background (hard decoding): Hard decoding will cause a high GPU comsuption, especially when playing high resolution videos
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Frame rate: The higher frame rate, the higher GPU usage
RAM (Memory)
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Number of models loaded: The more models loaded, the higher memory usage
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Size and number of model textures loaded: The memory usage of a model mainly comes from textures. This requires the model creator to optimize
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Size of background files: the larger file size, the higher memory usage
ROM (Hard Disk)
- Number of workshop files subscribed: It is recommended not to set save path to system drive, try to clean up useless workshop files to free up the hard disk space periodically