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Optimization

System resource usage of Live2DViewerEX is mainly the following four parts

CPU

  • Number of models loaded: The more models loaded, the higher CPU usage

  • Complexity and optimization of model: this requires the model creator to optimize. Sometimes an optimized model can reduce CPU usage by more than half

  • Play video background (soft decoding): Play video on a computer that does not support hard decoding or only support DirectX 9 (such as a low end computer) can only use soft decoding, which will cause a high CPU comsuption

  • Frame rate: The higher frame rate, the higher CPU usage

GPU

  • Number of filters and effects loaded: The more filters and effects loaded, the higher GPU usage

  • Play video background (hard decoding): Hard decoding will cause a high GPU comsuption, especially when playing high resolution videos

  • Frame rate: The higher frame rate, the higher GPU usage

RAM (Memory)

  • Number of models loaded: The more models loaded, the higher memory usage

  • Size and number of model textures loaded: The memory usage of a model mainly comes from textures. This requires the model creator to optimize

  • Size of background files: the larger file size, the higher memory usage

ROM (Hard Disk)

  • Number of workshop files subscribed: It is recommended not to set save path to system drive, try to clean up useless workshop files to free up the hard disk space periodically